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it would be cool if someone named Francesca worked on this game i think

this is actually really clever, I totally think this could be expanded upon in lots of awesome ways!

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cool game, would be interesting if three adjacent heroes of same type reduced to single upgraded hero, which you could happen either by selecting three of the same in a row, or by arranging them as adjacent through the snake

Thanks for playing! and ooo yeah, leveling up the heroes through combining them might be a fun mechanic O:

Cool game, and this might just be a skill issue, but I feel like the enemies coming in such a high amount and moving towards you just kinda overwhelms you and makes it really hard to dodge.

Yes that is the intention! The game more relies on building a team composition to fight off enemies before they get close to you. The balancing is a bit off, but I recommend grabbing a Warrior as your first or second character to help in the beginning :D

A lot of fun- going to send this around. Lots to learn, yet fun from the very beginning.

I keep noticing how tiny details add to the experience. There are so many things I like, but here are the big ones-

I love
* Sound FX
* Turn based Survivors-like
* Auto-turn complete
* Simple way in which drafted characters combine

I do worry about the apparent loss of agency as the snake gets longer, though. Maybe add more choices for players to make at that stage?

Thank you very much for posting! I'll be sure to send this around.

Thank you for your kind words and for sharing the game! I appreciate it :D

Oops just saw the second half of your message haha. I agree, I want to add additional characters that are stronger in the later stages of the game. I was also thinking those characters could have multiple classes (Eg. Mage & Rogue) instead of just one.

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Sounds cool! Don't worry about it too much though, the game is still solid even at scores above 20 million- though maybe less so if someone were a veteran snake player?

Rare characters could also have unique passives / new classes-

Various fun ideas:

- A character that goes to the front when added.

- A character that has a chance to pick up chests it walks on, even if it isn't at the front.

- A character/class that you want to be adjacent to a specific other character, but not to most characters- this would encourage players to make to make carefully sized pinched loops! Ex- it has huge damage buff when near to one class, and slight reduction when near to another.
- A character that, when you try to walk through it, places portals on either side of it, that last until the whole snake has gone through.